What are its enhancements?
4K, HDR, 60FPS
We’ve had a chance to play Rise of the Tomb Raider at a recent preview event where we came away impressed by the work-in-progress patch.
The final version will support three modes, so you can tailor what exactly you want the console to prioritise with the game. High frame-rate has the game run at 1080p with enhanced textures, and upscaling to reach 4K. This mode is probably the worst looking of the three, but comes closest to maintaining a locked 60fps framerate.
Native 4K mode, as the name suggests, prioritises rendering a full 4K’s worth of pixels, even if this involves bigger hits to framerate, which can make the game judder in its more intense scenes, even though the game is targeting a more modest 30fps. However, since the version that’s been played so far isn’t final these performance problems may not be present in the final version of the patch.
Finally, the ‘Enriched 4K’ mode strikes a nice balance between the two. It features a more advanced form of upscaling, so even though it’s not native 4K, it’s close enough that it still looks decent.
In all three modes, the implementation of HDR was a treat. Light peeking into each tomb we explored had a fantastic brightness to it, while water had a fantastic level of glimmer and shine.
We won’t know for sure how well the game handles native 4K until the final version of the patch is released, but the amount of customizability on offer suggests there might just be something for everyone.